It was fun-filled, intense, code-filled four weeks at COSMOS. Lots of memories will remain. Below are a few photos of the students, faculty, TAs, guest speakers, Discovery Lectures and field trips to Qualcomm, SIO, Birch Aquarium, Calit2 and San Diego Supercomputer Center.
Students worked with Arduinos for the first time this past week. Very few had any experience with building circuits. They got LEDs to blink and fade over a few seconds. They also used a force sensor to cause the LED to light and actuator to work. Below are a few pictures of their Arduino adventures.
Force sensor (far left with the circle), green LED and actuator (held between the fingers) connected to an Arduino (green board on the right).
It's fun and exciting connecting the actuator to the Arduino.
Until the wire breaks! Not to worry, nothing serious. They got it to work!
During the first week, our cluster worked with AppInventor. Students worked in pairs to write Android apps. The final AppInventor project was to create their own original app. Many wrote games.
During this first week, our cluster learned AppInventor. None of the students had worked on it before. It is a scripting language with a graphical interface which allowed them to put together a simple app in a matter of hours. AppInventor allows them to develop applications for Android based devices, like cell phones. Their first applications for the Android phone include: PaintPot (drawing and painting application), A Mole Mash game (similar to Whack-a-Mole), and Quiz Me (allowing users to type in their answers and check if it is correct). Next they worked on their own unique app. They were paired up in teams and made a group app which was presented on the following Monday to the cluster and COSMOS Open House guests. You can find the presentations as well as the video demos at our Google docs folder for Applnventor. Some of the apps created include: “Shoot the Meme”, “Space Break”, and “aMAZEing” game. Two awards were given out: “Faculty Standout” and “The People’s Choice”. The latter was picked by the cluster students and awarded to Cesar and Vineeth for their “Piano” app. The “Faculty Standout” Award winner was Ari and Bradley for their “Snake” game. All four received UCSD t-shirts.
Yesterday we presented our Scribbler robot's art! In teams of two, we programmed our Scribblers to draw something. We got to decide what to draw. Ultimately we learned that programming robots are very literal and that lots and lots of testing is needed to ensure that its programming works as intended. Below are our presentations!